Xenomorph Tips By BMK and JAK. Edited by PARASITE. XENOMORPH THE GAME: The game starts on your own spaceship (levels 1 through 3) Furthermore there is a moonbase (levels 4 through 10) and the caverns (levels 11 and 12) The goal of the game is to fly off into space. Therefor you must press that green button in the first console you encounter. A console is a brown panel you'll find everywhere throughout the game. Behinde it you can find food, drinks, first-aid, weapons, ammo, keycards, circuit-boards e.t.c. Don't press it immidiatly, the ship will self-destruct! First you must replace all burned out IC's on the circuit-board in the console opposite to the one I just spoke about. Also you must refill three empty consoles with Anti-Matter on level two (You need fuel, you now!) And finally you must put two disks in that first console I just mentioned. Then you can fly off. GENERAL TIPS Don't skip levels. There could be some valuable items. Skip them only on your way back up. Always know your way to a recharge console. Your weapons run on empty sooner than you think. The best weapon in the beginning is the second one you find. (It looks like a German Luger from WW II) It's very effective. There are about four clips in the game. You'll also find two clips for a gigantic powerfull weapon. Fill them and keep it with you until you find that weapon. (On level 11A) With it you'll find a third (empty) clip. Weapons on batteries are not as effective as you would them to be. Loose them as soon as possible. (Especially that red pistol) On some weapons you can select a level 1, 2 or 3. The higer the level, the more powerfull is your shot. (And the sooner it will be empty) On most mines you'll see the same. This time you can select how many times an alien can step on it before it explodes. Be carefull with the flying mines. (They look like nuclear warheads) If they can't find an enemy, they come back for you. These are the only mines that can hurt you too. Save your grenades for the grenade-launcher for the alien in the vehicle on level 12. There you'll need all the firepower you can get. Behind this alien you find the two disks you must put in you computer on level one. You don't necessarely need food and drinks. It keeps up your vitality bar (The blue one) and thus your speed in the game. But you won't die. The first-aid consoles: 0) Drink Injection 1) Vitality Injection 2) Health Injection 3) Health Pills 4) Food Pills 5) Drink Pills 6) Radio-Activity Pills 7) Health Pills 8) Vitality Pills 9) Food Pills The only ones I used are the radio-activity pills (The white bar on the right) when I took The anti-matter upstairs. Be carefull with the use of your keycard for food and drinks (The blue one with the black line on it) It has a limited amount of points. In the food/ drinks consoles are numbers (From 1 to 5) I don't know the exact amount of points on your card but the points on the consoles will be substracted. You will find a new card in the lower levels. You'll also find a new card for the recharger/first-aid. But if you use the first-aid to much you can't recharge! When I wanted to find out how the first-aid console worked, I couldn't recharge anymore until I found myself a new card.